Studied MComp Computer Games Design (First Class Honours) at Teesside University but I have a particular interest in working on sound design and music composition for video games.
I am currently contracted as a sound design consultant at Deeparc Studios for their horror game "Facility 0". I look forward to sharing my audio exploits with you soon!
I am actively looking for work (full-time, part-time and contract work) and I am available to start immediately.
SHOWCASE
Explore the philosophy of egoism within the Troublesome Thief quest of INFINITY27's Samsara, a Buddhist action-adventure souls-like RPG that challenges the player to escape the cycle of death and rebirth.
Samsara Thief Quest Design

Listen to the music or witness the action in Pokémon Beat, an RPG rhythm game made in Unreal Engine using Dorico 3.5 and REAPER.
Pokémon Beat Project








Skills
• Music Theory (18 years)
• Saxophone (17 years)
• Unreal Engine (UE4/5) (8 years)
• Game Maker Studio 2 (8 years)
• Adobe Photoshop (8 years)
• Version control software (GitHub/Perforce) (5 years)
• Dorico (4 years)
• REAPER (4 years)
• Idea generation/documentation software (Miro/Confluence) (3 months)

“I will show you that my love for my friends permeates every cell in my body.”
