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Samsara
Thief Quest Design

I participated in Infinity27's Interactive Real-Time 3D Design Strand course, and over the span of 4 weeks I used level, quest and dialogue design skills to create a quest for Infinity27's Samsara. Below is a video of my presentation of the Troublesome Thief Quest.

I went on to complete a 3-month contract with Infinity27 to expand upon this level and quest design.

I used Miro and Confluence to generate and share my level design ideas, professional version control software (Perforce) for distributed game development. I was also able to use an established code system to produce prototype dialogue prompts for my quest.

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Samsara Troublesome Thief Quest Presentation
14:38
Game Design: Videos

Pokémon Beat

For my final third year project at university, I created a Pokémon-themed rhythm game that included an RPG battle element, along with creating my own cover versions of classic Pokémon themes.

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Final Year Project - Pokemon Beat
18:05
Pokémon RBY - Trainer Battle Theme | Pokémon Remade
05:43
Pokémon HeartGold and SoulSilver - Rival Silver Battle Theme | Pokémon Remade
03:49
Pokémon ORAS - Hoenn Gym Leader Battle Theme | Pokémon Remade
02:33
Pokémon DPPt - Team Galactic Commander Battle Theme | Pokémon Remade
02:12
Pokémon B2W2 - Driftveil City Theme | Pokémon Remade
02:38
Pokémon XY - Legendary Battle | Pokémon Remade
02:44
Pokémon Sun and Moon - Gladion Battle Theme | Pokémon Remade
04:59
Game Design: Videos

RPG
Projects

Here you can find videos of my RPG projects - the first is of my final year project exploring the size of traditional RPG parties in UE4, and the second explores the same concept in 2D in GMS2.

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Modern Turn-Based RPG Prototype
08:45
RPG Party Size Prototype Demonstration
03:16
Game Design: Videos

Other
Projects

An assortment of other university projects, including VR and audio-focused work.

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Castle of the Dead Vertical Slice
01:41
A Deer Named Cow - Upskill Module Demo Video
02:50
Pokemon Battle Stars - UI Project
05:01
Game Design: Videos
Game Design: Text
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