Samsara
Thief Quest Design
I participated in Infinity27's Interactive Real-Time 3D Design Strand course, and over the span of 4 weeks I used level, quest and dialogue design skills to create a quest for Infinity27's Samsara. Below is a video of my presentation of the Troublesome Thief Quest.
I went on to complete a 3-month contract with Infinity27 to expand upon this level and quest design.
I used Miro and Confluence to generate and share my level design ideas, professional version control software (Perforce) for distributed game development. I was also able to use an established code system to produce prototype dialogue prompts for my quest.

Pokémon Beat
For my final third year project at university, I created a Pokémon-themed rhythm game that included an RPG battle element, along with creating my own cover versions of classic Pokémon themes.








RPG
Projects
Here you can find videos of my RPG projects - the first is of my final year project exploring the size of traditional RPG parties in UE4, and the second explores the same concept in 2D in GMS2.


Other
Projects
An assortment of other university projects, including VR and audio-focused work.



